The Raven Republic Forums

Full Version: ACV Change Log
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
In case you missed Niji's posts at ACU:

Patch 1.02

http://armoredcoreuniverse.net/forum/ind...ch-102-jp/

Niji Wrote:Since I've mentioned patch 1.02 quite a few times around here, I figured I'd at least try to translate the general patch notes that FROM SOFTWARE released with 1.02 however long ago. This patch is only on the JP servers right now and I have no idea if it's going to hit the other servers or not. I would imagine that it will be brought over after another few weeks (if not sooner), but maybe it won't be. I don't know.

ACV Patch 1.02 was released to the JP servers on February 24th, of 2012.

=======
CORE
=======
- TE-RESIST TYPE
--- Increased EN conductivity.

=======
ARMS
=======
Adjusted stability ratings.

=======
LEGS
=======
- MW Bipedal
--- Reduced the decrease in performance due to load weight.
--- Improved the performance of boost drive.

- HW Bipedal
--- Reduced the decrease in performance due to load weight.
--- Improved the performance of boost drive.
--- Improved the increase in movement speed granted by HEAD stability.

- LW Reverse Joint
--- Reduced the decrease in performance due to load weight.
--- Reduced the EN consumption of jumping when the BOOSTER is on.

- HW Reverse Joint
--- Adjusted the decrease in performance due to load weight.
--- Degraded the performance of boost drive.

=======
GENERATOR
=======
Improved EN output for all generators.

=======
ARM UNIT
=======
- HAND GUN
--- Increased attack power.
--- Reduced base lock-on time.
--- Increased optimal range.

- SHOTGUN
--- Decreased attack power.
--- Increased reload time.
--- Decreased accuracy.
--- Decreased bullet velocity.

- GATLING GUN
--- Decreased falloff.

--- [Individual Adjustment]
----- USG-23 GENEVA
----- USG-23/H
-------- Decreased attack power.
-------- Increased reload time.
-------- Decreased optimal range.
-------- Decreased bullet velocity.

- RIFLE
--- Reduced reload time.
--- Increased optimal range.
--- Increased benefits from affinity tuning.

--- [Individual Adjustment]
----- CALENDULA RF11
----- TANSY RF12
-------- Do not receive reload time changes.

- SNIPER RIFLE
--- Increased optimal range.
--- Increased falloff.

--- [Individual Adjustment]
----- USR-12 LAUREL
-------- Increased attack power.

- HEAT HOWITZER
--- Adjusted attack power.
--- Increased reload time.

- BATTLE RIFLE
--- Increased optimal range.

- PULSE GUN
--- Decreased attack power.
--- Decreased accuracy.
--- Increased EN consumption.
--- Increased bullet termination range.
--- Decreased damage of AoE explosion.

- PULSE MACHINEGUN
--- Decreased bullet velocity.
--- Reduced EN consumption.
--- Increased bullet termination range.
--- Decreased damage of AoE explosion.

- PLASMA GUN
--- Decreased ammunition.
--- Increased bullet velocity.
--- Increased bullet termination range.
--- Decreased damage of AoE explosion.

- LASER RIFLE
--- Reduced charge-up time.

--- [Individual Adjustment]
----- LR-81 KARASAWA
-------- Does not receive charge-up time changes.

- LASER BLADE
--- Reduced EN consumption.

- AUTO CANNON
--- Increased attack power.

- RAIL CANNON
--- Increased optimal range.
--- Reduced charge-up time.

- SNIPER CANNON
--- Reduced the decrease in reticle mobility while kneeling.

- LASER CANNON
--- Reduced charge-up time.

- HOWITZER
--- Decreased ammunition.
--- Increased reload time.

- PULSE CANNON
--- Increased reload time.
--- Decreased bullet velocity.
--- Increased EN consumption.
--- Decreased bullet termination range.
--- Decreased damage of AoE explosion.

=======
SHOULDER UNIT
=======
- FLASH ROCKET
-- Decreased duration.

Feel free to discuss them or ask me questions about them, etc.

Note: My translations are just quick ones, so they're not literal.

Patch 1.03

Niji Wrote:Care of Niji at ACU, as always. Thanks, Niji.

http://armoredcoreuniverse.net/forum/ind...ch-103-jp/

=======
LEGS
=======
- LW Bipedal
No general changes.

--- [Individual Adjustment]
----- ULG-10/L
----- ULG-09 SNOWDON
----- ULG-09/L
-------- Increased load capacity.

- MW Bipedal
No general changes.

--- [Individual Adjustment]
----- ULG-21
-------- Decreased AP.
-------- Decreased defense.

- LW Reverse Joint
--- Increased AP.
--- Improved stability.

- Quadruped
--- Improved the performance of boost drive.

=======
ARM UNIT
=======
- HAND GUN
--- Increased optimal range.

- SHOTGUN
--- Reduced reload time.

- RIFLE
No general changes.

--- [Individual Adjustment]
----- TANSY RF12
-------- Increased reload time.
-------- Decreased falloff.
-------- Decreased accuracy.
----- LAMPOURDE RF23
-------- Increased falloff.
-------- Increased bullet velocity.

- BATTLE RIFLE
No general changes.

--- [Individual Adjustment]
----- KO-2H6/STREKOZA
-------- Increased reload time.

- PULSE GUN
--- Increased accuracy.
--- Reduced EN consumption.
--- Decreased bullet termination range.

- PULSE MACHINEGUN
--- Increased base lock-on time.

- PLASMA GUN
--- Reduced EN consumption.

- LASER RIFLE
--- Decreased attack power.
--- Reduced EN consumption.
--- Increased bullet termination range.
--- Reduced charge-up time.

--- [Individual Adjustment]
----- LR-81 KARASAWA
-------- Does not receive any changes.
----- LR-81M KRSW
-------- Does not receive attack power changes.

- LASER BLADE
--- Increased attack power.
--- Reduced En consumption.

- RAIL CANNON
--- Reduced reload time.
--- Increased bullet velocity.
--- Reduced charge-up time.

- HOWITZER
--- Increased ammunition.
--- Reduced reload time.

- HEAT CANNON
--- Increased accuracy.

- LASER CANNON
--- Increased bullet velocity.
--- Reduced EN consumption.

=======
SHOULDER UNIT
=======
- FLASH ROCKET
--- Decreased AoE of effect.

- ROCKET
--- Increased ammunition.

- SPREAD MISSILE
--- Increased ammunition.
--- Increased flight velocity.

- HIGH SPEED MISSILE
--- Increased ammunition.

- VERTICAL MISSILE
--- Increased ammunition.

- SHORT RANGE MISSILE
--- Increased ammunition.
--- Adjusted missile agility.

- STEALTH MISSILE
--- Increased ammunition.
--- Adjusted missile agility.

- AS MISSILE
--- Increased ammunition.
--- Adjusted missile agility.

- COUNTER GUN
No general changes.

--- [Individual Adjustment]
----- UCS-22 MYSORE
-------- Increased stun power.

- EN AMPLIFIER
--- Decreased bonus range effect.
--- Increased EN consumption effect.
--- One amplifier is now focused on increased optimal range and the other is focused on increased attack power.
Sniper rifles and BRs gets buffs to their ranges. That's deadly, especially considering that they pretty much have damn good attack power.

Hope it comes out this weekend.
I thought BRs were gonna get attack buffs, but this buff seems to be okay.

NOOOOO nerf to shotguns, but I think it's really to be expected as theyre pretty insane at the moment. So nerfing insane should still make em viable.

Liking the EN consump buff to the pulse MGs too. Makes sustaining fire easier now.
Thank goodness for the 2 gatling gun nerfs. Having rifle power with the speed of an MG for almost the same accuracy is just too much.

Handguns do need love, the lock time on those things are atrociously slow for something light and small.
they didnt have to buff battle rifles, the nerf to gatling guns will make them good already.

and also they didnt have to subtly nerf HW RJs
Leg types needs some changes IMO. Some heavy Bipeds are way better than Medium Bipeds in terms of overall speed while Medium bipeds just gets turning speed and less defense.
(03-28-2012, 04:06 AM)Hell Heart Wrote: [ -> ]Leg types needs some changes IMO. Some heavy Bipeds are way better than Medium Bipeds in terms of overall speed while Medium bipeds just gets turning speed and less defense.

I sorta think that this game favors tanks and heavies more than other leg types.
If they give defense buffs to all the other leg parts, like instead of defense ratings for a Midweight Biped legs of, say, KE - 1000, CE - 100, TE - 100, the latter two should be higher, something around 600 I guess to push the defense ratings to at least past 1000 for a KE defense oriented Midweight Biped. Lightweights get a smaller buff, since, well, they're lightweights, but it might make other builds more viable. Or just generally buffing the lacking defense of all the other legs would be nice. I'm a heavyweight just because it adds moderate defense across the board, but if I could I'd make a lighter build. That and the fact that with High Power boosters I flit around like a midweight anyway, which I think is an issue in itself as well. Le sigh~
Patch 1.03

Care of Niji at ACU, as always. Thanks, Niji.

http://armoredcoreuniverse.net/forum/ind...ch-103-jp/

=======
LEGS
=======
- LW Bipedal
No general changes.

--- [Individual Adjustment]
----- ULG-10/L
----- ULG-09 SNOWDON
----- ULG-09/L
-------- Increased load capacity.

- MW Bipedal
No general changes.

--- [Individual Adjustment]
----- ULG-21
-------- Decreased AP.
-------- Decreased defense.

- LW Reverse Joint
--- Increased AP.
--- Improved stability.

- Quadruped
--- Improved the performance of boost drive.

=======
ARM UNIT
=======
- HAND GUN
--- Increased optimal range.

- SHOTGUN
--- Reduced reload time.

- RIFLE
No general changes.

--- [Individual Adjustment]
----- TANSY RF12
-------- Increased reload time.
-------- Decreased falloff.
-------- Decreased accuracy.
----- LAMPOURDE RF23
-------- Increased falloff.
-------- Increased bullet velocity.

- BATTLE RIFLE
No general changes.

--- [Individual Adjustment]
----- KO-2H6/STREKOZA
-------- Increased reload time.

- PULSE GUN
--- Increased accuracy.
--- Reduced EN consumption.
--- Decreased bullet termination range.

- PULSE MACHINEGUN
--- Increased base lock-on time.

- PLASMA GUN
--- Reduced EN consumption.

- LASER RIFLE
--- Decreased attack power.
--- Reduced EN consumption.
--- Increased bullet termination range.
--- Reduced charge-up time.

--- [Individual Adjustment]
----- LR-81 KARASAWA
-------- Does not receive any changes.
----- LR-81M KRSW
-------- Does not receive attack power changes.

- LASER BLADE
--- Increased attack power.
--- Reduced En consumption.

- RAIL CANNON
--- Reduced reload time.
--- Increased bullet velocity.
--- Reduced charge-up time.

- HOWITZER
--- Increased ammunition.
--- Reduced reload time.

- HEAT CANNON
--- Increased accuracy.

- LASER CANNON
--- Increased bullet velocity.
--- Reduced EN consumption.

=======
SHOULDER UNIT
=======
- FLASH ROCKET
--- Decreased AoE of effect.

- ROCKET
--- Increased ammunition.

- SPREAD MISSILE
--- Increased ammunition.
--- Increased flight velocity.

- HIGH SPEED MISSILE
--- Increased ammunition.

- VERTICAL MISSILE
--- Increased ammunition.

- SHORT RANGE MISSILE
--- Increased ammunition.
--- Adjusted missile agility.

- STEALTH MISSILE
--- Increased ammunition.
--- Adjusted missile agility.

- AS MISSILE
--- Increased ammunition.
--- Adjusted missile agility.

- COUNTER GUN
No general changes.

--- [Individual Adjustment]
----- UCS-22 MYSORE
-------- Increased stun power.

- EN AMPLIFIER
--- Decreased bonus range effect.
--- Increased EN consumption effect.
--- One amplifier is now focused on increased optimal range and the other is focused on increased attack power.
Quote:--- [Individual Adjustment]
----- ULG-21
-------- Decreased AP.
-------- Decreased defense.

From Software being lazy. Instead of working on all the medium bipeds, just nerf the best one. IMO, with super lowered AP and Defense, it should be considered a Light weight Biped now. Oh wait, we already have one!
I dunno about being lazy. FROM itself is very involved in the JPN server. They even have their own high-level team, which means that they're well aware of metagame trends. I think they'd be in the best position to know what needs patching.
(03-29-2012, 02:59 PM)NiX Wrote: [ -> ]I dunno about being lazy. FROM itself is very involved in the JPN server. They even have their own high-level team, which means that they're well aware of metagame trends. I think they'd be in the best position to know what needs patching.

what about HW RJ? i hope they know those are useless atm.
I've seen those being used by the Japanese as well.
(03-29-2012, 07:29 PM)NiX Wrote: [ -> ]I've seen those being used by the Japanese as well.

are there vids?
>Plasma Gun
-Decreased Ammo (Shouldn't be too bad... unless they made them like, 10 - 20 ammo now ._.)
- INCREASED BULLET VELOCITY
- INCREASED BULLET TERMINATION RANGE
- Decreased Damage of AoE explosion (Also fine with that, it has to hit dead on to do respectable damage anyway, also damages you less if you shoot at point blank.)
- REDUCED EN CONSUMPTION

Yes please OwO
Pages: 1 2 3