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Pilot: NiX
AC Name: Osiris

Head: EYE3
Core: U3
Arms: MACAQUE
Legs: DINGO2
Boosters: VULTURE2
FCS: F73H
Generator: G91
Radiator: ANANDA
Inside: None
Extensions: GAR2
Back R: MV
Back L: HARPY2
Arm R: RS
Arm L: GRIFFON
Hanger R: 69H
Hanger L: 69H

Optional Parts:
AMINO
ES
SS
L+
CODON
GOLGI
R+
MARISHI
Paint:
Base: 130-5-40
Aid: 20-20-20
Opt: 20-20-20
Det: 0-200-0
Jnt: 145-145-145

Since pretty much everyone here already saw this design in the tourney, I might as well put it in its own thread. Yes I know that almost everything on the AC is top-tier (they've got their disadvanteges though... especially the frame parts =P). But what can you expect? It was for a tournament after all. :tongue:

Because of the RS/GRIFFON/MV, it's obvious that my design is seriously biased towards sniping. And as a sniper, I wanted to maximize my range advantage by having a relatively fast frame. To put things simply, RANGE-CONTROL is the main theme here.

As far as my testing has gone, I think it's safe to say that this AC has the potential to hold its own in any circumstance.

Btw, this AC has a choice between HARPY2 and MV+GAR. But in most situations, MV+GAR is the better choice. HARPY2 is only there for really slow opponents.

So there. I hope you guys liked it.

EDIT -
If you guys wanna see this AC in action, you can look at these vids:
<a href='http://www.youtube.com/watch?v=aN58OdOqKvY' target='_blank'>http://www.youtube.com/watch?v=aN58OdOqKvY</a>

<a href='http://www.youtube.com/watch?v=Sg-JPO4yKZU' target='_blank'>http://www.youtube.com/watch?v=Sg-JPO4yKZU</a>

<a href='http://www.youtube.com/watch?v=7GpNTUyxwC4' target='_blank'>http://www.youtube.com/watch?v=7GpNTUyxwC4</a>
Excelent range control thanks to the AC's mobility and weapon systems. Its top-tier material alright, simply because it can always maintain its ideal combat range outside an enemy's effective range. The thing is, the AC makes it easy to do range control. If the enemy is too far, use the verts. If the enemy is too close or getting close, simply back off for a bit and the the AC'll be back to its optimal combat range.

The combination solid shell and energy weapon systems give the AC a balanced loadout, allowing it to fight against even the most heavily armored ACs. While the missiles help control range by forcing opponents to close in or het hit by some of them. The HARPY2s have their uses as well, particularly against quads as they can flush them out of their hiding places forcing them to use up their energy which they need in order to do offensive runs with their back cannons (I noticed this in ony of your fights against Twin Skies, where he was constantly readlining his generator trying to evade the OCs).

If it were up to me though, I'd use the U4 and the EYE4 instead of the U3 and EYE3 simply because the parts match with the frame (I do care about how my ACs look :tongue: ) and overall higher AP with almost the same defense (although slightly lower in the shell department). :tongue:
Yeah I know it's preference at this point, but EYE4 and U4 are just too drainy for me. :tongue: EDIT: but yes, those parts do make this a more good-looking AC. Hahah.

Actually even up-close, this AC doesn't do too bad. If I can keep my lock, RS+GRIFFON still holds its own against most damage-racers. But... yeah range control all the way for this one. :tongue:
This is a beast. That's all I can say. :tongue:
Funny story:

Twin-Skies sent me this SMS message yesterday.

Quote:I lost 2 my sis d other day. Im trying out hi-mobility frames bec of dat. She had a similar setup 2 nix at d time

Quote related to the design of course Smile) The design still haunts him after the tourney.
hahah yeah that IS pretty funny.

I wish I had a little sister to play AC against too!!!

Oh and I'm still pretty haunted by the GL. Hehe.
you don't need to worry about stuff breaking since you have long-range weapons and the mobility control the distance between you and your foe. even the most accurate weapons are pretty easy to dodge at range.

this is how the dingo2 should be used.