09-11-2010, 08:22 AM
Does anyone know exactly how the overview replay function of, for example, Last Raven, works?
For the ps2 AC games, there are usually three replay modes that can be cycled through by pressing square. They are usually Player 1, Player 2, a third mode that i'll refer to as overview because it is a non-player perspective view of the entire battle.
I think in LR, the camera follows the first player for a couple of seconds and then follows the second player for a few seconds. At the end of the battle, the camera zooms into to record the final moments of the losing AC.
However, I believe that the camera records differently depending on the armaments an AC has. For example, a parry blade-equipped AC will receive a back shot, followed by a side shot, and then followed by a front shot of the AC. An AC equipped with any other weapon will receive a flyby sequence.
What the overview camera captures is different by stage and will occasionally be obstructed by structures.
It also seems that the camera is attracted to cannon fire and pre-cannon fire, such as the charging of the Ladon railguns and that the camera always avoids missile firing sequences entirely to focus on the target of the missiles instead.
If orbit cannons are used, the camera will focus in on the intended target along with many flashes of green or blue, depending on the model used.
A successful blade strike will force the camera up close to the point of the strike with both ACs in full view.
The camera will zoom in on an AC that has parts blown off in all situations except for the breaking of the legs (where there is only the generic break sound and generic sparks emit from the bottom of the core.)
I determine all of the above myself. However, I don't understand what happens between, not including, the opening scene (views of both ACs) and the ending scene (view of the losers destruction). Anyone care to give an explanation of the functions of the camera that are not listed here?
For the ps2 AC games, there are usually three replay modes that can be cycled through by pressing square. They are usually Player 1, Player 2, a third mode that i'll refer to as overview because it is a non-player perspective view of the entire battle.
I think in LR, the camera follows the first player for a couple of seconds and then follows the second player for a few seconds. At the end of the battle, the camera zooms into to record the final moments of the losing AC.
However, I believe that the camera records differently depending on the armaments an AC has. For example, a parry blade-equipped AC will receive a back shot, followed by a side shot, and then followed by a front shot of the AC. An AC equipped with any other weapon will receive a flyby sequence.
What the overview camera captures is different by stage and will occasionally be obstructed by structures.
It also seems that the camera is attracted to cannon fire and pre-cannon fire, such as the charging of the Ladon railguns and that the camera always avoids missile firing sequences entirely to focus on the target of the missiles instead.
If orbit cannons are used, the camera will focus in on the intended target along with many flashes of green or blue, depending on the model used.
A successful blade strike will force the camera up close to the point of the strike with both ACs in full view.
The camera will zoom in on an AC that has parts blown off in all situations except for the breaking of the legs (where there is only the generic break sound and generic sparks emit from the bottom of the core.)
I determine all of the above myself. However, I don't understand what happens between, not including, the opening scene (views of both ACs) and the ending scene (view of the losers destruction). Anyone care to give an explanation of the functions of the camera that are not listed here?