Magtutuos ang KRSW at ang KARASAWA MK2!
http://www.armoredcore-wiki.net/acslp_st...E_l003.jpg
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Is there still no news on 5.55?
I split the thread for better organization.
I'm thinking that ACSL will be too frantic for the PSP.
LR's slower pace is probably more fitting.
I take it that by the time we get to LR Portable, we'll have a crapload of new parts to play with. I still really do hope that they at least balanced the stats from the parts present in the PS2 versions.
*Any one care to handle the news post?
(08-27-2009, 08:07 PM)NiX Wrote: [ -> ]Oh man that's pretty awesome!
Even that leg set, that's the RVE / 89F in AC1!
May info na ba dun sa kung paano nangyari sa controls?
Edit: Hindi ba sa Silent Line portable yan? --> http://www.armoredcore-wiki.net/index.ph...e#u91c9f3d
the new legs from the snapshot of AC3SL portable (which is from armoredcore-wiki.net) is the LN-D-800R leg part from AC1 (it has high energy defense, goes well with the XCH-01 core)...
KARASAWA-MK2, From should added that part in LR before...very cool
wow, i wish i have a PSP (and w/ the L2, R2 buttons...grrr...)...
=^.^=
Yeah mali ako. Super drainy nga pala yang leg na yan. Total opposite of 89F/RVE.
what are the other new parts aside from ksaw-mk2?
i hope the ksaw mk2 doesnt have stun
DAMN IT BE PLAYABLE ON MY FIRMWARE ;_;
Game controls.
With this set-up, the use of rapid-fire left-hand weapons might take a bit of a hit, don't you think? I can't imagine how I'd keep that down button constantly pressed.
For pretty much any AC game, I've always wished that I could assign functions to the "select" button.
Im thinking
thumb = analog
index finger = arrow buttons
middle finger = l button
but I have to revert back to the old button setting ...
@ aruren: how!
(09-11-2009, 01:35 AM)NiX Wrote: [ -> ]
Game controls.
With this set-up, the use of rapid-fire left-hand weapons might take a bit of a hit, don't you think? I can't imagine how I'd keep that down button constantly pressed.
For pretty much any AC game, I've always wished that I could assign functions to the "select" button.
is this will help (preference for me):
analog - forward, backward, turn left, turn right
square - right arm weapon
triangle - left arm weapon
circle - change weapon
X - boost/jump
L - strafe left
R - strafe right
D-pad up - look up
D-pad down - look down
D-pad left - extension
D-pad right - OB/EO
*use the mid-joint portion of your R thumb to press X, then simultaneously pressing square & triangle (firing main & L weapons while boosting)
*if possible, but haven't tried it since i don't have a PSP, also use the mid-joint portion of your L thumb to manipulate the analog control while reaching a bit to press the D-pad functions if necessary.
quite a pain isn't it?
just my idea, i just only patterned it on the way i control my AC's (started it when SL came out)
also, PSP control buttons are quite smaller and are near to each other than the Dual Shock 2 (right?)..so i was thinking that we have big thumbs to play with and easier to reach buttons, at the same time.
=^.^=
I'll definitely change my control scheme too. I prefer to use the d-pad over the analog stick. And I'll want to have the scheme as close to the PS2 version as possible.
Problem is, if you set your vertical aiming to the D-pad, there'll be no way to reset the view since you can't press 2 directional buttons at the same time.