While rifles are fine and dandy if you value finesse, there comes a time that you just want a weapon that satisfies your inner barbarian’s urge to crush anything that moves. You, my friend, need a bazooka.
Original Content by members of Raven Republic
Every shooter in the known universe will have a shotgun, and Armored Core is no exception. And just like every incarnation of the this weapon, AC’s own brand of boomstick is a nasty little beast you do not want to cross.
While its shot spread and slow reload speed are limiting factors to a shotgun’s capabilities, these quirks are forgotten when one gets a taste of the weapon’s ability to turn your AC into something resembling a clip from Destroyed in Seconds.
Don’t let the name fool you – from its long barrel, heavy weight, to its earth-shaking power, what Armored Core calls a “Grenade Launcher” is anything but a grenade launcher.
Shotguns are awesome.
While they lack a rifle’s range or the MG’s sustained fire ability, they’re capable of generating absurd amounts of damage in one quick pass. So when From Software decided to up the ante with Slug Guns, you’d think we’d slapping them on our ACs ASAP, right?
Much like the mythical creature from where it takes its name, the Multi-missile pack is one weapon most people dread. While it doesn’t have the phenomenal stopping power of the other back mounts, the Hydra’s strength lies in its surprise – four missiles erupting from the main body to engulf the enemy, and cut off their attempts at escape.
Size doesn’t matter in the world of AC, especially when you’re talking about the WA Finger. A placeholder for one of the series’ most broken weapons, the Finger finds an unexpected ancestor in a weapon that helped shape the British Empire.
Barely the size of an AC’s fist, the WA Finger machine gun is nonetheless one of the most hated weapons to ever grace Armored Core. While the Karasawa terrorized with staggering single-shot firepower, the Finger dealt fear with sheer, overwhelming numbers.
One thing we enjoy about Armored Core are the parts, and how closely some they remind us of an existing analog in the real world.
For this post, we’ll be talking about anti-missile defenses – those wondrous little extensions that are oftentimes the only thing standing between you and an abrupt, fiery demise. The fact that they were so KISS-convenient to use was what made them rock – so long as you kept your AC pointed in the direction of your enemy, your little friends did the rest. So convenient in fact, that you’re probably wondering whether such a system is too good to be true.
Let’s play a game. You play as a 500 meter giant robot, and you have to defend the world from 15 invaders. Let’s increase the stakes by saying that you must defeat the enemy within 48 hours or Earth gets destroyed. Beat the enemy, and you pay with your life. Lose the fight, and the world gets destroyed, not to mention you dying in the process.