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13Oct/0923

10 Most Overpowered Weapons in Armored Core

Right arm weapons are nobrainers to use. Just point and shoot, simple enough that anyone with the slightest bit of hand-eye coordination would be able to do. While there is a wide variety of weapons to choose that will burn, shoot or crush your opponents, at times From Software just makes it a little too easy for people punch holes into each other. Here we shall see the 10 most overpowered weapons in old school AC that make killing NineBall Seraph and Phantasma, a breeze. The list starts after the jump.

10 Most Overpowered Right-Arm Weapons In Oldschool AC

CR-WH01HP
aur_wh01hp

First Appearance: Armored Core: Ninebreaker
Most overpowered version: All versions
Overpowered strengths: High damage rate, high damage per shot, light weight, can be used as a hanger weapon

Whoever had the idea of putting rifle rounds in a pistol either had really big hands, or had an uncontrollable urge to turn his enemies into bloody sausages. The CR-WH01HP is Armored Core’s answer to Dirty Harry’s .44 magnum revolver; aside from sharing the magnum’s iconic hand-cannon looks, the HP is just as accurate, packs a 6 round magazine, and hits like the proverbial freight train.

To add insult to injury, the HP also features a fast firing rate, wide and shallow lock, and is a hanger-capable weapon; if you’ve exhausted your main armament’s ammo, you can easily whip out this bad boy and finish off your enemies faster than you can say “Do you feel lucky, punk?”

At a measly 42 rounds of ammo however, the HP is one quick thrill ride.

How to make it even more deadly: There’s a left arm version… go figure.

RF-220
aur_rf220

First appearance: Armored Core 3
Most overpowered version: AC3
Overpowered strengths: Light weight, high ammo, wide and shallow lockbox, high accuracy.

While AC3 was touted to be a fairly balanced game, most of us back in 2002 had no idea that one of its most overpowered weapons was readily available in the shop, just waiting for some noob to stumble upon its potential.

The RF-220 carries 220 rounds of ammo, has an attack power of 290, and has a reload rate of 25 frames, which were pretty damn good specs for a gun that was a veritable featherweight at a mere 325 weight points. The 220 was accurate too – its muzzle velocity was clocked at 910 points, easily making it one of the straightest shooters in Armored Core 3’s repertoire of weapons. Best of all, it is armed with a Wide and Shallow lock box, making the weapon usable from close to mid range.

No other weapon carried such a lethal combination - its light weight allowed it to be equipped on even the lightest (and speediest) of AC builds, while its fast rate of fire ensured that opponents were kept under a consistent hail of hot lead, while its WS lock ensured that no opponent can escape its sights.

Then somebody went and made it deadlier. The true potential of the RF-220 comes out when it’s paired up with the HZL50. This combination offers mid-range coverage and a powerful howitzer for a close range punch. Thankfully, the RF-220 received a downgrade when Silent Line was released, changing its Wide and Shallow lock into a Special lock box, thus making it more difficult to use at close range. As AC3P was released, many players still used this little overpowered beast, as evidenced in a recent tournament.

CR-WR73RS
aur_wr73rs

First appearance: Armored Core: Nexus
Most overpowered version: Armored Core: Last Raven
Overpowered strengths: Supreme accuracy, Zero lock time, fast rate of fire.

Remember the Smart Gun rig that Vasquez chick was packing in Aliens? Now imagine loading a .50 Calibre sniper rifle on that frame instead of the machine gun, and you’ve got yourself the RS. As expected of a love-child of these two, the RS is blessed with godlike accuracy even for a sniper rifle, featuring a near-instantaneous lock-on time that allows you to BOOM-headshot even the quickest of foes as they zip past your lock box. Originally packing 40 rounds in NX, the RS’ capacity was reduced to 36 by NB and LR.. but that's when they gave it zero lock-on time.

How to make it even more deadly: Use it in conjunction with the NICHIRIN Left Arm flamethrower unit. There’s a glitch that turns any of your currently equipped weapon’s lockbox into a WS lock while maintaining its lock range. This cheat only works with Japan’s port of AC: NX though.

CR-WH79M2
aur_wh79m2

(More commonly known as the M2)
First appearance: Armored Core: Nexus
Most overpowered version: Armored Core: Nexus
Overpowered strengths: High damage rate, high heat, wide and shallow lock box, accurate (for a machine gun).

When the devs decide to name a weapon after the venerable Browning M2 heavy machine gun, you know it’s bad news. Upon its debut, the M2 machine gun differentiated itself from its back-mounted cousin by having a much needed WS lock box and a tight shot spread, making it deadly at close range.

What truly set this shooting iron apart, however, was its ridiculously high attack power. At 240 attack points, the M2 boasted double the damage of an average MG – closer to a rifle actually – while retaining an MG’s ability to engulf the enemy in red hot death.

Sadly, it only has 160 rounds of ammo. At 10 bursts each, ammo reserves drain quickly. Worse is its nerfing during NineBreaker. A drastically increased shot spray made the weapon impossible to use accurately unless at point-blank range.

How to make it even more deadly: Like the WH01HP, it has a left arm counterpart.

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  • Guest X
    WTF............... where is the WG-MG500/E? (AC MoA)

    That gun is so ridiculously insta-win... almost always hits (fast projectile), deals very high damage per shot, and has super fast firing rate.
  • kupomogli
    As soon as I saw most overpowered weapons in AC the WA Finger came to mind. I've never played Project Phantasma but it's the best weapon in Master of Arena. I also figured the later releases of the weapon having such poor stats were due to how powerful it was prior.
  • andrius7
    Where are the Linear Rifles from LR, those things were annoying to the point of utter rage. All of the ACs that use them just fly around and spam those stupid things, the heat, coupled with the stun and blinding flash are annoying, but the accuracy is just insulting. That, along with the assault rifles from ACFA should be on here. I played a game recently where I was literally dodging for 10 minutes straight, and he still ended up winning by the end just by the sheer BS amount of ammo those things have. The 150-250-ish ammo that the old ACs had made sense, but 400 rounds for an absurdly accurate long-range rifle? That's just mean, man.
  • LCC
    Contrary to popular belief, Mk2 isn't that accurate. It's just godly up close and stuns. HP and H3 are best in LR by far.

    AC2's GN210 and NIGHT are by far the better weapons. I'd also put up the green rifle and ppk from moa.

    BY FAR!!!!
  • Terminator98
    Someone forgot to add the SHADE and the R3 rifles that appeared in the later AC:LR. These were spam guns of death, same for the insane ROC4.

    And yes, the RS was already in AC:3, same for the WYRM. They just didn't have insta lock on or double shots yet.
  • wreckor
    im being my age and so what i got bored all teens do And fifty bucks says that some of you guys are still teens and arent really patient either
  • wreckor
    And I im not annoying Im still just thirteen
  • wreckor
    but i kinda felt bad for him I really thoughy I kinda sucked at the games
  • wreckor
    comon is som one still comenting on this site that isnt me (yawn)... (snore) zzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
  • Mix
    1. Yes, there are other people commenting on this site other than you. Open your eyes and take a look.

    2. You're annoying. Cut it out.
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